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Post by sparkychild on Sept 17, 2016 4:36:12 GMT
LvL commands /lvl challenge target room, (players, format) - challenges a room to an LvL. ``players`` will default to 5 and ``format`` to monotype if not specified. /lvl roster player, player, player... - sets the roster for each LvL. -- this sets the list of players that will be randomly matched up. Please note that you can only select players that are in your room, so users should keep seperate during this period to avoid any "trolling".
/lvl disable/enable - allows/disallows others to challenge your room to an LvL. -- blocks/enables challenges to lvls
/lvl disqualify player - disqualifies a player from the current LvL granting the win to the opponent -- requires & #, this disqualifies a player from the LvL.
/lvl decline - declines the current LvL challenge. -- rejects the challenge
/lvl forfeit - forfeits the current LvL. -- forfeits a LvL/lvl matchups -- displays the current matchup in the room.Commands for League Central, Event hosted LvLs./lvl init room1, room2, (players, format) - initiates an LvL between 2 rooms, bypasses all blocks. Only usable in some rooms. /lvl end - ends an initiated LvL between 2 league rooms. Please note that these LvLs are done with challenges between players, and not through a tournament like system. Once a LvL starts, the server will listen for matches between the 2 players of the specified format so announce the matches/track scores. That being said, the matches can happen synchronously if time-efficiency is desired, or [forced] done one by one down the list if the league leaders so desire. Screenshots:
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Post by 01ntg on Sept 20, 2016 5:31:18 GMT
This looks nice and very useful. Leagues will enjoy this and it open up many new event chances.
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Post by sparkychild on Sept 20, 2016 15:35:38 GMT
Added an LvL Ladder. There are 4 "rating" categories:
Points (weighted): these points are given depending on the size of each LvL. The change is greater for bigger LvLs. This can be compared to ELO. Points (unweighted): this category is a simple "win/loss" counter, win yields +1 and loss yields -1. LvLs/games: number of LvLs participated in. This simply just demonstrates how the points relates to the number of LvLs in total played Average: Perhaps the most unbiased rating of all - this rating is built from the unweighted points and the total number of LvLs. Ratings go from 0 to 100, with 100 being the best. This can be considered to be similar to GXE, and it's a very good indicator of a league's skill, without letting the number of games influence the rating as much
To view the ladder simply do /lvl ladder [weighted | unweighted | games | average]. If no argument is included it will default to weighted for sorting. (This command is also broadcastable).
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