Post by sparkychild on Sept 23, 2016 14:19:52 GMT
~sparkychild (Espeon) - Psychic/Electric @ Life Orb
- Ability: Magic Paw - Sheer Force, clears and sometimes steals boost on switch in
- Custom Move: Nya~ - 95 base power, 50% to confuse, Psychic type, special
- Moveset: Flamethrower, Moonblast, Discharge
- Notes: A great sweep stopper and late game cleaner. Playing against it, use a faster Pokémon to hit it hard and it'll go down. Special shoutout to Atsmi for trapping and eliminating most of the time.
~Lt. Tesla - Raichu - No Item
- Ability: Beard Coat - Gives +1 speed, special defense, defense
- Move: Side B off Ledge - 80 BP, physical electric attack, targets weaker defensive stat, and raises attack by 1 stage, ignores defensive stat boosts. PP: 10 / Accuracy: 100% / Priority: 1
- Movepool: Ice Punch, Seed Bomb, Recover
- Notes: Well it seems like a thick beard really is the best defense and offense! Good set up sweeper as well as an effective revenge killer. Very good at cleaning late game when bulkier walls that checking are gone. A fantastic check to many stat boosting Pokémon and stat boosters.
&AuraStormLucario - Lucario-Mega - Lucarionite
- Ability: Aura Guard - Ignores speed cut from paralysis and attack cut from burn, STAB moves have a 2x multiplier (adaptability), Stats cannot be lowered (clear body), and opponent’s stat changes are ignored (unaware),
- Move: Aura Storm - 120 BP Physical Fighting type move that can never miss, hits the target's lowest defensive stat, and ignores ghost type immunity. PP: 10 / Accuracy: 100% / Priority: 0
- Movepool: Ice Punch, Bullet Punch, Swords Dance, Stealth Rock
- Notes: Have fun hitting hard! Extremely strong STAB, setup options and very little ways to stop it. This is a great option against annoying defensive stat boosting mons; and im sora's best counter
&Leo Stenbuck (Mawile-Mega) @ Mawilite
- Ability: Boast - lowers opponent's attack and defense on switch in; Stress Point - Boosts 1 random stat by 2 stages at the end of each turn.
- Custom Move: Luck of the Draw - Random type, random base power between 50 and 160 [see bottom for more details]
- Moves: Iron Head, Sucker Punch, Play Rough
- Notes: An extremely unpredictable, and fun Pokémon to play with. It's one of the only fairy types in the game, so use it's typing wisely
&iSandman - Landorus-Incarnate - Life Orb
- Ability: God's Aura - Sheer Force + Unaware + Blocks Priority Attacks
- Move: Anti-gravity Fissure - 95 BP special, ground type attack, with secondary effects, hits non grounded pokemon for 1.25x damage. PP: 10 / Accuracy: 100% / Priority: 0
- Movepool: Rock Polish, Psychic, Sludge Wave
- Notes: Anti-Gravity Fissure hurts... Don't plan on switching in to it. If it sets up a rock polish, you can kiss your team goodbye.
@miyus - Eevee - Eviolite
- Ability: Idol - Speed boost, Adaptability
- Custom Move: Song of Wisdom - 80 BP, uses Miyu's higher stat to determine Physical/Special, on hit, it turns Eevee into another forme that has the advantage against the opponent. +1 Priority if used by Eevee
- Movepool: Protect, Shadow Ball, Aura Sphere [see bottom for full moveset]
- Notes: 100% countered by iSandman, if your opponent has an iSandman, make a double switch wisely as your opponent switches in the Landorus to block your forme change. Playing against it, don't switch out, as you will just give Eevee more momentum by going into a forme that beats your newly switched in Pokémon.
@safety Shark - Garchomp-mega - Garchompite
- Ability: Magic Guard
- Move: DragonBot-Z - 80 BP Physical Dragon type attack, heals status, ignores opponent’s defensive boosts, and boosts attack and speed by 1 stage. PP: 15 / Accuracy: 100% / Priority: 0
- Movepool: Knock Off, Earthquake, Recover
- Notes: Good physical set up sweeper that takes everything down. Once it gets a couple boosts, it's hard to come back.
01ntg - Dragonite - Leftovers
- Ability: Draconate - Normal type moves get a 1.3x boost, and turns into Dragon type'd moves. Dragon type moves hit fairy at a "Not very effective".
- Move: Draconic Hurricane - Boosts 2 random stats by 1 stage, Flying type, Physical, 80 BP
- Movepool: Dragon Dance, Return, Earthquake
- Notes: This dragonite is much more bulky than you'd expect. It's only fallback is that it's very slow, so many opponents are able to hit it even after it gets a dragon dance.
%Joshy-kun - Mew - Leftovers
- Ability: Friendship's Courage: Download + Simple
- Custom Move: Magical Stage - heals 50%, boosts defences by 1 stage each, and uses Baton Pass (in this order)
- Movepool: Taunt, Ice Beam, Psychic
- Notes: One of the premier mons in this metagame. This Mew is able to set any teammate up effectively and prepare the opponent for a world of pain.
%Volco - Volcanion - Air Balloon
- Ability: Volcanic Power - Adaptability, +2 speed on switch in.
- Custom Move: Volcanion Super Smash - 90 Accuracy, 110 BP, Special fire type.
- Movepool: [Psystrike, Thunder, Grass Knot], Steam Eruption, Ice Beam
- Notes: Have fun taking a hit from this.
+Escoffier - Dedenne - Life Orb
- Ability: Sanic - Speed Boost, +3 atk, +3 spatk, +1 speed on switch in
- Custom Move: Gottem - Kings shield - lowers opponents defense and special defense by 2 stages
- Movepool: Play Rough, Volt Switch, U-turn
- Notes: Although it loses to priority, this Pokémon is still shines brightly in it's ability to hit everything super hard.
+Selena - Charizard (Ghost/Dragon) - Charizardite Y
- Ability: Dark Aura
- Mega Ability: Noctem (activates New Moon Weather which Boosts Ghost and Dark-type moves by 35%, Decreases Fairy-type moves by 25%)
- Move: Lunar Cannon - 105 BP, Special Dark Attack, Two-Turn attack, takes one turn if New Moon is active. PP: 10 / Accuracy: 100% / Priority: 0
- Movepool: Sludge Bomb, Shadow Ball or Dragon Pulse, Flamethrower or Frost Breath
- Notes: A custom weather aids Selena's Dark and Ghost moves, meaning anything that's slower than it and is weak or neutral to Lunar Cannon (or Shadow Ball) and has no boosts will either die or be seriously crippled. This mon is able to aid other mons in the tier that have dark or ghost moves as well, meaning it's a serious threat to contend with. Fairies beware!
+Atsmi - Absol-mega (Dark/Fairy) - Assault Vest
- Ability: Magic Tag - Shadow tag + Magic Bounce
- Move: Aurora Pulse - 105 BP, Fairy type, Special, gives the opponent a random status.
- Movepool: 'darkpulse', 'oblivionwing', 'psystrike', 'thunderbolt', 'flamethrower', 'shadowball', 'icebeam'
- Notes: Easily one of the best Pokémon in this edition of staffmons. Atsmi can trap whatever gives you trouble and can hit pretty hard and fast too
+Chronologically - Riolu - Focus Sash
- Ability: Speedy Gonzales - +2 speed on switchin and prankster
- Move: Reversing Reversal - reversal with double the damage output
- Movepool: Protect, Copycat, Swords Dance
- Notes: If you dont have a ghost type or something that can take super powerful fighting attacks, you're in for a rough time.
+Arkenciel - Gallade-Mega (Ghost/Fighting) - Lum Berry
- Ability: Reaper - Ghost type -iate + reverses priority levels
- Move: Debilitate - Taunt/Haze/Endure
- Movepool: Flail, Double Edge, Close Combat
- Notes: OW.. if you dont have anything naturally faster, you're in for a world of pain.
+im sora - Hippowdon (Ground/Steel) - Leftovers
- Ability: Eat it up - Gravity, Sand, +2 SpD, +2 Def, +1 Atk on switch in
- Move: Hippo go SMASH - 110 BP Steel type, physical
- Movepool: Substitute, Slack Off, Earthquake
- Notes: Very Bulky for those without anything super effective to hit this
+Bronz0re - Volcarona - Leftovers
- Ability: Multiscale
- Move: Immolate - Recover + Will-o-wisp
- Movepool: Oblivion Wing, Fiery Dance, Quiver Dance
- Notes: Extremely bulky attacker. It's able to cripple and set up on a lot of fighting types which makes it quite useful.
+MegaDiancie16 - Diancie - Diancite
- Ability: Simple => Fairy Aura
- Movepool: Shell Smash, Moonblast, Earth Power, Power Gem
- Notes: If the opponent has run of priority attacks, this is an absolutely great finisher for any match
+Mighty Sciz - Charizard Mega X - Life Orb
- Ability: Dragon's Flame - +1 Atk and Spe on entry
- Move: Dragon's Revenge - 120 BP Dragon type move
- Movepool: "dragondance", "dragonclaw", "earthquake", "flareblitz", "roost", "bellydrum", "shadowclaw", "firepunch", "outrage", "bodyslam"
- Notes: This hits hard and fast. Have fun finding a switch in.
+marine bu - Houndoom-Mega - Choice Specs
- Ability: Solar Destruction - Solar Power + Desolate Land
- Move: Spam me! - Fire Blast with perfect accuracy
- Movepool: Solar Beam, Dark Pulse, Sludge Bomb
- Notes: Houndoom packs an abundance of power and can punch holes into any slower team
+Nova1230 - Dialga - Air Balloon
- Ability: Superstar - Shadow Tag + Flame Body
- Move: Supernova - Fire type, 1 for one explosion type trade with opponent
- Movepool: Baton Pass, Swords Dance, Taunt
- Notes: This can either take out an annoyance on the other team or set up a teammate for success if you came in on something that cannot touch you.
%Serperior Knight - Lucario-Mega - Life Orb
- Ability: Speed Boost
- Move: Hit em with it - 100 BP, steel type
- Movepool: Close Combat, Drain Punch, Bullet Punch
- Notes: Very speedy and powerful. Only achilles heel is that it's slow on the first turn.
+Sota Higurashi - Victini - Expert Belt
- Ability: Contrary
- Move: Zen Create - Psychic type V-Create. PP: 5 / Accuracy: 95% / Priority: 0
- Movepool: U-turn, V-Create, Bolt Strike
- Notes: Hits very hard, and prepare to be walled if you do not deal with this quickly enough. Severely weak to hazards and residual damage, with no way to recover anything.
+Starfox - Pidgeot - Pidgeotite
- Ability: Broken Ability - No Guard, Speed Boost, Moxie for SpA
- Move: Haxxicane - Hurricane with 50% confusion
- Movepool: "protect", "boomburst", "earthpower", "blizzard", "thunder", "psystrike", "fireblast", "hydropump", "focusblast", "moonblast", "sludgewave"
- Notes: Powerful attacker that is a great revenge killer; typing makes it a nice ArkenCiel check
%Wando - Primeape - Life Orb
- Ability: Furry Power - Scrappy, Speed Boost, Sheer Force
- Move: Meme Punch - 120 BP Physical Fighting type, boosts defenses by 1 stage.
- Movepool: Protect, Gunk Shot, X-Scissor
- Notes: Incredible Power, able to clean many teams late game and check many common threats
Lil kid Pacham - Suicune - Leftovers
- Ability: Join the Party - +1 def, spd on switch in, regen + natural cure
- Move: shark pws notice me - calm mind + 33% recovery
- Movepool: Scald, Toxic, Baton Pass, Whirlwind
- Notes: A bulky wall that can destroy any unprepared team
Stealing - Darkrai (Dark/Ghost) - Leftovers
- Ability: Stealing LIVES - Serene Grace + Adaptability
- Move: ZapDOS - 60BP dark type hits twice, each hit has 30% chance of boosting SpA (not boosted by ability) and 30% for flinch (boosted by ability)
- Movepool: Dark Void, Nasty Plot, Dream Eater
- Notes: If you're unprepared for this late game, this set literally TAKES LIVES
DeathlyPlays - Ludicolo - Life Orb
- Ability: Primordial Sea
- Move: Aqua Subscribe - 70 BP water type, special, +1 priority, 30% chance to boost SpA and Spe by 1 stage
- Movepool: Ice Beam, Giga Drain, Focus Blast
- Noves: the final carrier of weather. Use it's immunity of Fire wisely to stop any sweeps and check your opponent's team.
Maruchan Pikachu - Ampharos-Mega (Electric/Fairy)- Power Herb
- Ability: Necromantic: Magnet Rise, Rain Dance, Speed x1 Special Attack x1, and Special Defense x1 User cannot be statused
- Move: Necromancy: Takes 2 turns to charge. 90 BP. Hits 2 times. Confuses target. Boosts Speed and Special Defense by 1
- Movepool: Thunder, Moonblast, Dark Void
- Notes: Attacks with great Special Defense and the speed boost could make it hard to manuever. If you come prepared with really powerful steel moves this could shatter like glass. If you avoid steel type moves it can turn into a very good sweeper
Code
Miyus:
Leo Stenbuck:
- Ability: Magic Paw - Sheer Force, clears and sometimes steals boost on switch in
- Custom Move: Nya~ - 95 base power, 50% to confuse, Psychic type, special
- Moveset: Flamethrower, Moonblast, Discharge
- Notes: A great sweep stopper and late game cleaner. Playing against it, use a faster Pokémon to hit it hard and it'll go down. Special shoutout to Atsmi for trapping and eliminating most of the time.
~Lt. Tesla - Raichu - No Item
- Ability: Beard Coat - Gives +1 speed, special defense, defense
- Move: Side B off Ledge - 80 BP, physical electric attack, targets weaker defensive stat, and raises attack by 1 stage, ignores defensive stat boosts. PP: 10 / Accuracy: 100% / Priority: 1
- Movepool: Ice Punch, Seed Bomb, Recover
- Notes: Well it seems like a thick beard really is the best defense and offense! Good set up sweeper as well as an effective revenge killer. Very good at cleaning late game when bulkier walls that checking are gone. A fantastic check to many stat boosting Pokémon and stat boosters.
&AuraStormLucario - Lucario-Mega - Lucarionite
- Ability: Aura Guard - Ignores speed cut from paralysis and attack cut from burn, STAB moves have a 2x multiplier (adaptability), Stats cannot be lowered (clear body), and opponent’s stat changes are ignored (unaware),
- Move: Aura Storm - 120 BP Physical Fighting type move that can never miss, hits the target's lowest defensive stat, and ignores ghost type immunity. PP: 10 / Accuracy: 100% / Priority: 0
- Movepool: Ice Punch, Bullet Punch, Swords Dance, Stealth Rock
- Notes: Have fun hitting hard! Extremely strong STAB, setup options and very little ways to stop it. This is a great option against annoying defensive stat boosting mons; and im sora's best counter
&Leo Stenbuck (Mawile-Mega) @ Mawilite
- Ability: Boast - lowers opponent's attack and defense on switch in; Stress Point - Boosts 1 random stat by 2 stages at the end of each turn.
- Custom Move: Luck of the Draw - Random type, random base power between 50 and 160 [see bottom for more details]
- Moves: Iron Head, Sucker Punch, Play Rough
- Notes: An extremely unpredictable, and fun Pokémon to play with. It's one of the only fairy types in the game, so use it's typing wisely
&iSandman - Landorus-Incarnate - Life Orb
- Ability: God's Aura - Sheer Force + Unaware + Blocks Priority Attacks
- Move: Anti-gravity Fissure - 95 BP special, ground type attack, with secondary effects, hits non grounded pokemon for 1.25x damage. PP: 10 / Accuracy: 100% / Priority: 0
- Movepool: Rock Polish, Psychic, Sludge Wave
- Notes: Anti-Gravity Fissure hurts... Don't plan on switching in to it. If it sets up a rock polish, you can kiss your team goodbye.
@miyus - Eevee - Eviolite
- Ability: Idol - Speed boost, Adaptability
- Custom Move: Song of Wisdom - 80 BP, uses Miyu's higher stat to determine Physical/Special, on hit, it turns Eevee into another forme that has the advantage against the opponent. +1 Priority if used by Eevee
- Movepool: Protect, Shadow Ball, Aura Sphere [see bottom for full moveset]
- Notes: 100% countered by iSandman, if your opponent has an iSandman, make a double switch wisely as your opponent switches in the Landorus to block your forme change. Playing against it, don't switch out, as you will just give Eevee more momentum by going into a forme that beats your newly switched in Pokémon.
@safety Shark - Garchomp-mega - Garchompite
- Ability: Magic Guard
- Move: DragonBot-Z - 80 BP Physical Dragon type attack, heals status, ignores opponent’s defensive boosts, and boosts attack and speed by 1 stage. PP: 15 / Accuracy: 100% / Priority: 0
- Movepool: Knock Off, Earthquake, Recover
- Notes: Good physical set up sweeper that takes everything down. Once it gets a couple boosts, it's hard to come back.
01ntg - Dragonite - Leftovers
- Ability: Draconate - Normal type moves get a 1.3x boost, and turns into Dragon type'd moves. Dragon type moves hit fairy at a "Not very effective".
- Move: Draconic Hurricane - Boosts 2 random stats by 1 stage, Flying type, Physical, 80 BP
- Movepool: Dragon Dance, Return, Earthquake
- Notes: This dragonite is much more bulky than you'd expect. It's only fallback is that it's very slow, so many opponents are able to hit it even after it gets a dragon dance.
%Joshy-kun - Mew - Leftovers
- Ability: Friendship's Courage: Download + Simple
- Custom Move: Magical Stage - heals 50%, boosts defences by 1 stage each, and uses Baton Pass (in this order)
- Movepool: Taunt, Ice Beam, Psychic
- Notes: One of the premier mons in this metagame. This Mew is able to set any teammate up effectively and prepare the opponent for a world of pain.
%Volco - Volcanion - Air Balloon
- Ability: Volcanic Power - Adaptability, +2 speed on switch in.
- Custom Move: Volcanion Super Smash - 90 Accuracy, 110 BP, Special fire type.
- Movepool: [Psystrike, Thunder, Grass Knot], Steam Eruption, Ice Beam
- Notes: Have fun taking a hit from this.
+Escoffier - Dedenne - Life Orb
- Ability: Sanic - Speed Boost, +3 atk, +3 spatk, +1 speed on switch in
- Custom Move: Gottem - Kings shield - lowers opponents defense and special defense by 2 stages
- Movepool: Play Rough, Volt Switch, U-turn
- Notes: Although it loses to priority, this Pokémon is still shines brightly in it's ability to hit everything super hard.
+Selena - Charizard (Ghost/Dragon) - Charizardite Y
- Ability: Dark Aura
- Mega Ability: Noctem (activates New Moon Weather which Boosts Ghost and Dark-type moves by 35%, Decreases Fairy-type moves by 25%)
- Move: Lunar Cannon - 105 BP, Special Dark Attack, Two-Turn attack, takes one turn if New Moon is active. PP: 10 / Accuracy: 100% / Priority: 0
- Movepool: Sludge Bomb, Shadow Ball or Dragon Pulse, Flamethrower or Frost Breath
- Notes: A custom weather aids Selena's Dark and Ghost moves, meaning anything that's slower than it and is weak or neutral to Lunar Cannon (or Shadow Ball) and has no boosts will either die or be seriously crippled. This mon is able to aid other mons in the tier that have dark or ghost moves as well, meaning it's a serious threat to contend with. Fairies beware!
+Atsmi - Absol-mega (Dark/Fairy) - Assault Vest
- Ability: Magic Tag - Shadow tag + Magic Bounce
- Move: Aurora Pulse - 105 BP, Fairy type, Special, gives the opponent a random status.
- Movepool: 'darkpulse', 'oblivionwing', 'psystrike', 'thunderbolt', 'flamethrower', 'shadowball', 'icebeam'
- Notes: Easily one of the best Pokémon in this edition of staffmons. Atsmi can trap whatever gives you trouble and can hit pretty hard and fast too
+Chronologically - Riolu - Focus Sash
- Ability: Speedy Gonzales - +2 speed on switchin and prankster
- Move: Reversing Reversal - reversal with double the damage output
- Movepool: Protect, Copycat, Swords Dance
- Notes: If you dont have a ghost type or something that can take super powerful fighting attacks, you're in for a rough time.
+Arkenciel - Gallade-Mega (Ghost/Fighting) - Lum Berry
- Ability: Reaper - Ghost type -iate + reverses priority levels
- Move: Debilitate - Taunt/Haze/Endure
- Movepool: Flail, Double Edge, Close Combat
- Notes: OW.. if you dont have anything naturally faster, you're in for a world of pain.
+im sora - Hippowdon (Ground/Steel) - Leftovers
- Ability: Eat it up - Gravity, Sand, +2 SpD, +2 Def, +1 Atk on switch in
- Move: Hippo go SMASH - 110 BP Steel type, physical
- Movepool: Substitute, Slack Off, Earthquake
- Notes: Very Bulky for those without anything super effective to hit this
+Bronz0re - Volcarona - Leftovers
- Ability: Multiscale
- Move: Immolate - Recover + Will-o-wisp
- Movepool: Oblivion Wing, Fiery Dance, Quiver Dance
- Notes: Extremely bulky attacker. It's able to cripple and set up on a lot of fighting types which makes it quite useful.
+MegaDiancie16 - Diancie - Diancite
- Ability: Simple => Fairy Aura
- Movepool: Shell Smash, Moonblast, Earth Power, Power Gem
- Notes: If the opponent has run of priority attacks, this is an absolutely great finisher for any match
+Mighty Sciz - Charizard Mega X - Life Orb
- Ability: Dragon's Flame - +1 Atk and Spe on entry
- Move: Dragon's Revenge - 120 BP Dragon type move
- Movepool: "dragondance", "dragonclaw", "earthquake", "flareblitz", "roost", "bellydrum", "shadowclaw", "firepunch", "outrage", "bodyslam"
- Notes: This hits hard and fast. Have fun finding a switch in.
+marine bu - Houndoom-Mega - Choice Specs
- Ability: Solar Destruction - Solar Power + Desolate Land
- Move: Spam me! - Fire Blast with perfect accuracy
- Movepool: Solar Beam, Dark Pulse, Sludge Bomb
- Notes: Houndoom packs an abundance of power and can punch holes into any slower team
+Nova1230 - Dialga - Air Balloon
- Ability: Superstar - Shadow Tag + Flame Body
- Move: Supernova - Fire type, 1 for one explosion type trade with opponent
- Movepool: Baton Pass, Swords Dance, Taunt
- Notes: This can either take out an annoyance on the other team or set up a teammate for success if you came in on something that cannot touch you.
%Serperior Knight - Lucario-Mega - Life Orb
- Ability: Speed Boost
- Move: Hit em with it - 100 BP, steel type
- Movepool: Close Combat, Drain Punch, Bullet Punch
- Notes: Very speedy and powerful. Only achilles heel is that it's slow on the first turn.
+Sota Higurashi - Victini - Expert Belt
- Ability: Contrary
- Move: Zen Create - Psychic type V-Create. PP: 5 / Accuracy: 95% / Priority: 0
- Movepool: U-turn, V-Create, Bolt Strike
- Notes: Hits very hard, and prepare to be walled if you do not deal with this quickly enough. Severely weak to hazards and residual damage, with no way to recover anything.
+Starfox - Pidgeot - Pidgeotite
- Ability: Broken Ability - No Guard, Speed Boost, Moxie for SpA
- Move: Haxxicane - Hurricane with 50% confusion
- Movepool: "protect", "boomburst", "earthpower", "blizzard", "thunder", "psystrike", "fireblast", "hydropump", "focusblast", "moonblast", "sludgewave"
- Notes: Powerful attacker that is a great revenge killer; typing makes it a nice ArkenCiel check
%Wando - Primeape - Life Orb
- Ability: Furry Power - Scrappy, Speed Boost, Sheer Force
- Move: Meme Punch - 120 BP Physical Fighting type, boosts defenses by 1 stage.
- Movepool: Protect, Gunk Shot, X-Scissor
- Notes: Incredible Power, able to clean many teams late game and check many common threats
Lil kid Pacham - Suicune - Leftovers
- Ability: Join the Party - +1 def, spd on switch in, regen + natural cure
- Move: shark pws notice me - calm mind + 33% recovery
- Movepool: Scald, Toxic, Baton Pass, Whirlwind
- Notes: A bulky wall that can destroy any unprepared team
Stealing - Darkrai (Dark/Ghost) - Leftovers
- Ability: Stealing LIVES - Serene Grace + Adaptability
- Move: ZapDOS - 60BP dark type hits twice, each hit has 30% chance of boosting SpA (not boosted by ability) and 30% for flinch (boosted by ability)
- Movepool: Dark Void, Nasty Plot, Dream Eater
- Notes: If you're unprepared for this late game, this set literally TAKES LIVES
DeathlyPlays - Ludicolo - Life Orb
- Ability: Primordial Sea
- Move: Aqua Subscribe - 70 BP water type, special, +1 priority, 30% chance to boost SpA and Spe by 1 stage
- Movepool: Ice Beam, Giga Drain, Focus Blast
- Noves: the final carrier of weather. Use it's immunity of Fire wisely to stop any sweeps and check your opponent's team.
Maruchan Pikachu - Ampharos-Mega (Electric/Fairy)- Power Herb
- Ability: Necromantic: Magnet Rise, Rain Dance, Speed x1 Special Attack x1, and Special Defense x1 User cannot be statused
- Move: Necromancy: Takes 2 turns to charge. 90 BP. Hits 2 times. Confuses target. Boosts Speed and Special Defense by 1
- Movepool: Thunder, Moonblast, Dark Void
- Notes: Attacks with great Special Defense and the speed boost could make it hard to manuever. If you come prepared with really powerful steel moves this could shatter like glass. If you avoid steel type moves it can turn into a very good sweeper
Code
Miyus:
let changes = {
"umbreon": {type: "Dark", moves: ["wish", "nastyplot", "aurasphere"]},
"espeon": {type: "Psychic", moves: ["moonblast", "secretsword", "psystrike"]},
"sylveon": {type: "Fairy", moves: ["psychic", "cosmicpower", "batonpass"]},
"leafeon": {type: "Grass", moves: ["sacredfire", "swordsdance", "diamondstorm"]},
"flareon": {type: "Fire", moves: ["sacredfire", "petalblizzard", "morningsun"]},
"jolteon": {type: "Electric", moves: ["nastyplot", "thunderbolt", "icebeam"]},
"glaceon": {type: "Ice", moves: ["tailglow", "recover", "secretsword"]},
"vaporeon": {type: "Water", moves: ["recover", "cosmicpower", "icebeam"]},
"eevee": {type: "Normal", moves: ["protect", "shadowball", "aurasphere"]},
};
Leo Stenbuck:
basePowerCallback: function (pokemon, target, move) {
let rand = 2 - Math.pow(2, Math.random());
return 50 + (110 * rand);
// this returns a base power from 50 to 160 with heavier weighting on the 130-160 side
},